Make no mistake – “Back 4 Blood” is a competent game. Its closed beta was open only to those who partook in the alpha demo and gamers who have already preordered “Back 4 Blood” – it peaked at 100,000 concurrent players, so preorder sales are looking excellent. Warner-Brothers Games fronted the money for “Evolve” and “Back 4 Blood,” so a lot hinges on the new game’s success. In the gaming business, a development team is lucky to get more than one shot at success before being dissolved by their publisher. Turtle Rock eventually struck out on its own again and produced “Evolve” in 2015, which was a spectacular flop. Valve created “Left 4 Dead 2” the following year and released a slew of content updates before quietly abandoning the popular series. 5-9, and I came away impressed by Turtle Rock Studios’ progress but was still somewhat dissatisfied with the overall package.įrom the beginning, “Back 4 Blood” has advertised itself as the spiritual successor to “Left 4 Dead,” which Turtle Rock Studios created in 2008 before merging with Valve toward the end of its development. After a few more months in the oven, a quick closed beta ran from Aug. I was fortunate enough to be among those players, and my opinion was decidedly negative. Shortly following its announcement in December, cooperative zombie shooter “Back 4 Blood” held a closed alpha to gather feedback from gamers.
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